How do we handle problem users? Stack Overflow works best with JavaScript enabled. Unicorn Meta Zoo 9: Email Required, but never shown. Post as a guest Name. Since a vector does not have a location, we can arbitrarily choose one of the points to be the origin. Now, Vector3d only takes in 3 arguments x,y,z in its constructor.

 Uploader: Moshura Date Added: 14 May 2016 File Size: 8.76 Mb Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X Downloads: 6175 Price: Free* [*Free Regsitration Required]

## Java example source code file (Vector3D.java)

So for this problem we do not need the location since all we need the vectors for is to find the angle. Is it safe then to definitively say vectors should not be used to calculate points of intersection in 3d space? Post as a guest Name.

How do we handle problem users? I researched how to obtain a vector connecting two points: Asked 7 years, 6 months vcetor3d. Email Required, but never shown.

Now, Vector3d only takes in 3 arguments x,y,z in vedtor3d constructor. You have a small error there: Sign up using Facebook. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. Sign up using Email and Password.

# Java Vector3d And Vector Logic – Stack Overflow

How can we ever have a vector which does not intersect the origin if the only attributes contained in Vector3d are x,y,z? Since a vector does not have a location, we can arbitrarily choose one of the points to be the origin. First of all I am having trouble with the concept of a mathematical Vector when being applied to a Vector3d.

You can’t add two points in the same way.

# Java example – – matharithmeticexception, override, string, vector, vector3d, zero

I assumed this to be because the vector initially is assumed to start at the origin and go through the designated point. Can someone clear up the logic behind Vector3d for me please and how it can represent an arbitrary vector in 3D space yet it only contains x,y,z? For example, I am trying to program a function which calculates the distance between two points on a sphere: Stack Overflow works best with JavaScript enabled.